Silver Palace — Hilbert's Hotel Guide
Master Gilbert's Infinize: Hilbert's Hotel, Silver Palace's premiere weekly endgame roguelike mode. Clear 12-stage runs across 6 difficulty tiers, draft 166 alchemy Catalysts, collect 26 Mementos, and maximize 900 weekly Reactor Crystals.
- Endgame Roguelike Structure: Access Hilbert's Hotel anytime via Game Menu > Agenda > Simulation. Assemble a 4-member squad (1 on-field lead, 3 teammates) to clear 12 hotel doors with pause-and-resume capability.
- Three Themed Rooms & 6 Difficulties: Clear Room 1 (A Most Irrational Number) and Room 2 (Algebraic Topology) across Difficulties I to VI to unlock first-clear bonuses, extra boss phases, and higher Merit/Stamp yields.
- Four Mid-Run Buff Subsystems: Draft temporary Hotel Catalysts (166 reagents), pick rare team-wide Privilege Cards (39 cards), resolve Random Event Mementos (26 relics), and buy shop upgrades using Hotel Vouchers.
- Weekly Earnings & Daily Tie-In: Hit 3,000 Merit each week across 6 steps for 900 Reactor Crystals (2.5 Revelations), 300,000 Ounce, and 23 Insight books. Clearing one run grants +80 Steps to instantly clear daily City Roaming.
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What is Gilbert's Infinize: Hilbert's Hotel?
Hilbert's Hotel (officially designated as Gilbert's Infinize: Hilbert's Hotel) works as Silver Palace's premier weekly roguelike endgame challenge. In this mode, you bring a tailored 4-character squad - consisting of 1 on-field primary carry and 3 off-field teammates - to navigate a labyrinth of supernatural doors within an ever-shifting Victorian manor.
Every combat encounter or event room you conquer grants temporary run buffs designed to craft game-breaking combat synergies. Mid-run buffs only exist within the active run and reset once you cash out through the Cognito Gate or defeat the final floor boss.
Squad Layout
1 Lead + 3 Teammates
Your on-field lead spends 80% of combat on screen; your 3 teammates trigger off-field Tactical Assaults and share team-wide Privilege Cards.
Run Persistence
Save & Resume Anytime
Need a break? Pause at any door threshold. Your exact draft state, HP totals, and currency inventory are safely preserved.
Themed Rooms & Six Difficulty Tiers
Hilbert's Hotel is split into distinct themed rooms featuring dedicated enemy rosters, distinct environmental modifiers, and tiered reward payouts:
- Room 1: A Most Irrational Number: Features clockwork automatons, rogue Silverium constructs, and dense mob packs favored by AoE burst specialists.
- Room 2: Algebraic Topology: Introduces high-mobility human syndicate bosses, heavy shields, and aggressive projectile barrages.
- Room 3: [Locked]: Designated classified sector slated for release following the Dichotomy Beta cycle.
Each room features six progressive difficulty settings (Difficulty I through Difficulty VI). Clearing any tier permanently unlocks the next tier up, awards high-value first-clear bounties, and permanently elevates the Merit and Membership Stamp drop rate per run.
| Difficulty Tier | Recommended Level | First-Clear Rewards | Merit per Clear | Membership Stamps |
|---|---|---|---|---|
| Difficulty I | Operative Lv. 20 | 100 Reactor Crystals, 50,000 Ounce | 400 Merit | 30 Stamps |
| Difficulty II | Operative Lv. 40 | 150 Reactor Crystals, 75,000 Ounce | 550 Merit | 45 Stamps |
| Difficulty III | Operative Lv. 50 | 200 Reactor Crystals, 100,000 Ounce | 700 Merit | 60 Stamps |
| Difficulty IV | Operative Lv. 60 | 250 Reactor Crystals, 125,000 Ounce | 850 Merit | 80 Stamps |
| Difficulty V | Operative Lv. 70 | 300 Reactor Crystals, 150,000 Ounce | 1,000 Merit | 100 Stamps |
| Difficulty VI | Operative Lv. 80+ | 350 Reactor Crystals, 200,000 Ounce | 1,200 Merit | 130 Stamps |
Inside a Run: Door Types & Four Buff Sub-Systems
During a 12-stage expedition, you'll encounter diverse door icons leading to specialized mid-run mechanics. The four interlocking buff systems form your build loop:
- 1. Combat Doors & Hotel Catalysts: Clearing a combat room rewards you with Hilbert's Hotel Vouchers (temporary run currency) and lets you draft from 166 alchemy-themed Hotel Catalysts that upgrade into Refined and Synthesis tiers. [→ See Hotel Catalysts Guide]
- 2. Bonus Drafts & Privilege Cards: Select combat rooms offer a third draft choice called a Privilege Card - a math-themed Blue, Purple, or Gold card that gives a flat stat boost to your entire team at once. [→ See Privilege Cards Guide]
- 3. Random Event Doors & Mementos: Non-combat doors trigger a short dialogue choice that rewards one of 26 Mementos. Some grant massive buffs, while others are hidden traps or trade-offs. [→ See Mementos Guide]
- 4. Supplies Shop Doors & Vitality Chests: Spend your Hilbert's Hotel Vouchers mid-run to buy extra Catalysts and upgrades. Alternatively, open Check-In Incentives (Vitality Chests) to spend 40 or 80 Vitality for Fate Clippings (from Diff II+), Reputation, Ounce, and a random Lv. 20–60 Epiphany.
Note: All Hotel Catalysts, Privilege Cards, Mementos, and Vouchers reset when your run ends.
Weekly Earnings & The Merit Ladder
Your performance awards Merit towards a 6-step weekly reward ladder that resets every Monday at 04:00 server time. Every single 500-Merit milestone dispenses premium gacha currency and essential character progression materials:
| Merit Step | Milestone Threshold | Reactor Crystals | Ounce Payout | Insight Books |
|---|---|---|---|---|
| Step 1 | 500 Merit | 150 Reactor Crystals | 50,000 Ounce | 3 Insight Books |
| Step 2 | 1,000 Merit | 150 Reactor Crystals | 50,000 Ounce | 4 Insight Books |
| Step 3 | 1,500 Merit | 150 Reactor Crystals | 50,000 Ounce | 4 Insight Books |
| Step 4 | 2,000 Merit | 150 Reactor Crystals | 50,000 Ounce | 4 Insight Books |
| Step 5 | 2,500 Merit | 150 Reactor Crystals | 50,000 Ounce | 4 Insight Books |
| Step 6 (Cap) | 3,000 Merit | 150 Reactor Crystals | 50,000 Ounce | 4 Insight Books |
| Total Sum | 3,000 Total | 900 Reactor Crystals (2.5 Pulls) | 300,000 Ounce | 23 Insight Books |
Permanent Progression, Currencies & Daily Routine
Unlike temporary run buffs, the following systems provide permanent, enduring power to your Silver Palace account:
- Membership Privileges (Permanent Tree): Runs reward Membership Stamps used to unlock 22 permanent account nodes across Economy, Combat, and Survival lanes. [→ View 22-Node Skill Tree Guide]
- Points Exchange Milestone Ladder: A seasonal cumulative milestone track awarding extra Reactor Crystals, high-grade Insight books, and a 4-Star Mystery Motive at max rank.
- Currencies & Exchange Store: High-tier runs drop Cognito Sand and Noble Crystal Ornaments, spent at the Hotel Concierge for character enhancement materials.
- Daily Quest Synergy: A single hotel run completely satisfies your daily exploration quota (+80 Steps).
Frequently Asked Questions
Do Catalysts, Privilege Cards and Mementos carry over between runs? +
No. All Hotel Catalysts, Privilege Cards, Mementos, and Hotel Vouchers reset when a run finishes. Only Membership Stamps, Merit, Cognito Sand, and Vitality rewards persist permanently.
What happens if my squad wipes inside Hilbert's Hotel? +
You receive partial Merit and Membership Stamps corresponding to how many doors you cleared. Any rewards claimed via Vitality Chests remain in your inventory.
Can I farm Membership Stamps beyond the weekly Merit cap? +
Yes. The weekly Merit cap only limits the 900 Reactor Crystals reward track. Membership Stamps can be farmed without limit to max out the Membership Privileges tree.